and you generate some kinds of outputs,
and it's a feedback system, and the player is in the loop of the
feedback, and while he's giving the feedback to the game, we hope
he's getting some kind of enjoyment out of it."
Which is how it all began, in the mind of Nolan Bushnell. A big,
vigorous man with playful eyes who keeps a painted wooden clown
and mounted papier-mâché zebra head in his office at his new robot-and-fast-food
enterprise, Pizza Time Theatre, Bushnell is the man who figured
out how to get the rest of us to love the computer, and who started
Atari to do it.
He first got the idea of video arcade games as an undergraduate
at the University of Utah, where he played Spacewar games on the
engineering lab computers at night, and supported himself by working
at an amusement park in the summertime. It was while trying to
convince strollers to toss baseballs at milk bottles to win stuffed
animals they didn't really want, he recalls, that he realized what
an attraction the engineering lab computer games would be on a
midway. "But when you divide 25 cents into an eight-million-dollar
computer, there ain't no way," he says, "so I sort of
filed that concept in the back of my mind."
In only a few years, however, the price of mini-computers came
down so far that Bushnell, with a bit of electronics ingenuity,
almost had the hardware for an arcade game worked out, using one
minicomputer hooked to several TV terminals. The minicomputer was
not quite powerful enough, so Bushnell added more computer circuits
to the terminals to keep track of specific things, and he kept
making the terminals' hardware smarter. Then he had a 25-cent idea. "I
said, 'Hey, maybe I can do it all in hardware, and have a |
stand-alone terminal. And the minute that
happened I worked it out/and the economics were overwhelming. That
was really how the first video game started."
That 25-cent idea changed the history of the computer, but no
one knew it at the time. The legend is that Bushnell built the
first game. Pong, in his garage. Actually, he moved his daughter
out of her bedroom to build it, and it wasn't Pong. The first was
a game called Computer Space, a flying saucer and rocket ship dogfight
with turn, thrust and fire buttons, in a fiber glass cabinet. "The
rocket ship followed Newton's third lawaction and reactionto
ten percent accuracy," Bushnell says. Only 2,000 were made,
but it was enough of a success to encourage Bushnell to build his
next game. Pong, which became so popular and so widely distributed
that almost everyone could get his hands on the hardware.
The games were marketed through the traditional distributors of
pinball machines and still are, except that they now make up about
80 percent of the business in many places. Many distributors at
first showed no interest, and most thought the games would make
a brief splash, then disappear from the market. The distributors
still don't know quite what happened, or why. Despite an initial
appearance in places where pinball was played, which led many people
to see these games simply as a new sort of electronic pinball,
the computer games are as different from pinball as the iron horse
was from the horse. Pinball is essentially a game in which the
player matches mechanical skills with a machine. It is the natural
plaything of the industrial revolution, in -which machines created
a mechanical advantage over human labor. The computer games are
the first playthings of an information rev- |