Project OMNI

 

A PSEUDO THREE DIMENSIONAL VIDEO GRAPHICS SYSTEM

Designer: Mark Filipak

Chipset for advanced game systems and computers. This new chipset consisted of 3 chips:  Penny, Vivian and Heather.  It was intended to be complimented by the AMY Sound processor for audio.

 

Omni would've given Atari computers and video games spectacular high resolution graphics, the likes of which would not be seen until around 1987 with the introduction of the VGA standard.  For example, the chipset was capable of a 648x488x256 display is within a 2048x1024x512 virtual space.

 

Omni "Design Guide" (March 27, 1984)

 

Chip Technical's:

 

Penny

 

(Named after Mark's wife) would be the Sprite Generator, up to 3 Penny's could be networked together onto the system Bus.

 

Penny Specifications

Penny Semiconductor Information

Display Functionality

Schematic

 

Vivian

 

(Named after Mark's mother) would be the Memory Manager and DMA Controller.

 

Vivian Specifications

Vivian Semiconductor information

Programming Vivian

 

Heather

 

(Named after Arlen Olive's daughter. Arlen assisted in the project) - would be the Video Signal Generator & Signal Synchronizer.

 

Heather Specifications

 

Documents:

 

COMBOS - How colors can be combined and formed.

 

DEMO1 - Document on setting up a Demonstration of the OMNI Technology.

 

MAP - Memory Map for the OMNI Chipset.

 

OMNI1 - October 20, 1983 Memo on the OMNI Chipset.

 

PLAN - January 23, 1984 Development Plan for the OMNI Chipset.

 

POLY - Binary to Polycode converter.

 

SMOOTHING - Technical document on Edge Smoothing.

 

SPEC - January 13, 1984 Technical Specifications for OMNI.

 

THEORY - March 9, 1984 Theory of Operation for OMNI.

 

 

 

 

 

 

 

 

 

 

 

 

 

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