The Story Of Kermit The Robot
I did not build Kermit. It was originally built by Atari's Engineering group
in Grass Valley, California. Kermit was abandoned in the Sunnyvale offices,
and I rescued him. I did some electronic work to make it run again (needed
some rework on a some parts, and all the motion sensors for the wheels and
head needed to be changed) and wrote some new software to make it do different
things. As you can see, he is not in the best shape right now. It will power
up (the battery is dead, but a desk power supply will work) but one motor
has gone bad, and the sensors are out again. He also took a spill down the
stairs at Atari in his last few days (my own fault for just letting him run
free around the building) and it cracked his head (a plastic bowl) and broke
a bunch of the bulbs in the head dome. Some day I may actually get him running
again.
The hair was a joke of mine! There is a small button under the hair, so if
you pet him, he stops and purrs! I also MADE the name badge, it was not an
official badge. The security people were VERY angry that I made it, because
it looked so good.
If you look at picture 10, you can see the sensors. The two big ones are
ultrasonic, like the old Polaroid cameras. His head can rotate 180 degrees
in EACH direction so he can "see" 360 degrees. When he would bump something,
or sense an object in his way, he would stop and rotate his head through
the full 360 mapping all directions, then go in the direction that had the
greatest distance clear.
Next to the ultrasonic sensors are two microphones for sound. At the time,
the only sensed sharp sounds like a hand clap. When the heard a clap. He
would stop and turn his head towards the sound. A second clap would further
define the direction and he would head towards the sound.
Below is a small heat sensor (we wanted him to look for warm bodies, but
he would head into fireplaces. Never got that working. Above is a light sensor, "walk
towards the light" was the idea. If a room went dark, he would look for light
and sound.
Also visible is a small "leash" connector (directly under the dome below
his left (our right) mic. This was a pot with a small switch. If you pulled
on the leash, the switch would close and Kermit would try and center the
leash to go that direction. He would continue to move "forward" or which
ever way centered the leash until the switch opened (ie, he got close) and
then wait for about 30 seconds before trying to move on his own. His first
move was always straight backwards to see if the leash would tighten and
close the switch.
He also has an antenna for remote control (used an old Radio Shack walkie-talkie
with some tones for remote (required another board to be plugged into the
bus slots (there is one empty.)
There are 4 boards in Kermit right now. Photos 2 and 7 show the end board
which had all the sensor interface circuits and light drivers for the head.
In Kermit 4 you can see the other board in the slots. The next one over is
a "mouse brain", which is a small 6502 and EEPROM and RAM. The third board
is a sound driver, simple wave circuits for music like sounds. He sounds
a bit like R2D2! The last board is the driver relays for the stepper motors
for the back wheels.
The wheels are direct driven by stepper motors that are held in by springs
against the wheels. The front wheel is simply a castor with a leaf switch
attached. The idea was that IF the leaf switch opened, Kermit would do an "emergency
back" move. Basically, an R2D2 scream sound and both motors back as fast
as possible for a short burst. Again, this was assumed that he was going
over a ledge. Unfortunately, his death was in just such a move, as his weight
is too front heavy, and he screamed and spun his wheels backwards as he tumbled
down the stairs at Atari (seems that the stairs were the longest open space,
and while the switch did work, he weight tipped him over head first before
he could back up.)
Here are some pictures of Kermit. Click the thumbs to view them.


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