March 1975
Indy
800 by Kee Games, 8 way competition with fully color graphics, exciting
sound effects, realistic controls add up to a lot of fun. A
special optional remote starter button could be used to start a race by
a amusement operator who held competitions. Spectators
could watch the excite through overhead mirrors looking down onto the playfield,
this was a monster of a game taking up 16 square feet and a real crowd
pleaser.
Sept. 25, 1975Ahhhh,
the good-old days when you could base a game on a movie and not have pay
for the rights to it. Atari had Shark Jaws, someone else had
Killer Shark and there were probably a few more variations on the theme.
Atari advertised it as "exciting underwater video terror . . . Gulp!"
April 13, 1976
The
ultimate in Pong, Breakout was designed by "this non-degreed engineer,
but sharp kid from Palo Alto, "explains Steve Bristow, "named Steve Jobs.
"(Do you know him? He's only the iCEO of Apple Computer.) Jobs had
an unusual working arrangement with Atari at the time. Bushnell would
describe a game and specify a certain number of integrated circuits (ICs)
he wanted jobs to use. For every IC he saved he received a $1OO bonus.
Jobs turned out a very compact prototype of what turned into Breakout.
"I think he brought it down from 80 to 30 ICs, " says Bristow. "It
wasn't common but that's how that one happened. " In truth
it was Job's friend Steve Wozniak who designed Breakout, not Jobs.
However jobs received a $5,000 bonus and told Wozniak it was only $700
and gave Steve Wozniak his "50%" ... $350. Years
later this truth would come out and it would add to the already increasing
friction between the two which eventually lead to Steve Wozniak quitting
Apple. Meanwhile at Atari, the Breakout design was ingenious,
however no one could figure it out so production could not begin, so it
had to be redesigned all over again by someone else.
1976
Move
over Evil Knevil, here come the digital daredevils!!! Stunt
Cycle let the player use a real motorcycle handlebar equipped with throttle
for hair raising on-screen jumps off of ramps, over buses even pull wheelies.
This was a great game and Atari turned it into a stand alone home console
as well as an unreleased version of Stunt Cycle for the Atari VCS 2600.
1976
Amazing!!!
A computer takes your photo and in 90 seconds prints out a 14" X 11" sheet
of computer graphics which looks just like you!!! (Well.... sorta)
This behemoth weighing in at 950lbs could be used in shopping centers,
malls, amusement parks or special events to add that special high-tech
twist to getting your photo taken.
1976
Horse
racing video game style!!! With lighted control buttons that
matched your players horse up to 4 people could race against one another.
Add to this, realistic sound effects like hoof beating, galloping and crowds
cheering all made up for a unique and very entertaining change in coin-op
video game play.
Nov. 5,1976
Atari's
only projector game ever, F-I was a first for Atari in another more interesting
respect: It was licensed through Namco (Galaxian, Pac-Man, Dig Dug) in
Japan. Although unique in its concept and design, F-1
didn't fair as well as hoped, but it is still another one of Atari's long
line of racing games.
1976
Up
to 4 player action. Look down into the streets of gangster
land as you race and shoot at your opponents. Beer trucks provide
cover from "da coppers!" to make your escape or make a hit.
4 Settings, up to 3 minutes of play per quarter. Its a deal
you can't refuse!