November,
1980
Battlezone
was the first coin-op to offer an almost fully immersed first person vector
graphic gaming world. In fact, so realistic was
this game that is got the attention of the US Army who hired Atari to redesign
the game using simulated controls from a Bradley Fighting Vehicle and modified
the software with tragectory and other more real world combat settings
for training purposes. Ed Rotberg, a v.p. of engineering at
Videa, programmed both versions (arcade and army). He preferred
working on the original. "Battlezone", says Rotberg, "was the first
truly first-person game." Yet another first for Atari.
June, 1981
Atari's
second bestselling coin-op game (50,000 units), Centipede is basically
Space Invaders with a Trak Ball. One of the few female engineers
in the business, Donna Bailey programmed it. "My main focus is graphics,"
she says. "For instance, I really like pastels, which is why there
are so many pinks and greens and violets in Centipede. I really
think the visuals should be arresting." Centipede
was a truly unique and colorful game, not only attracting the attention
regular gamers, but also appealing to female players as well.
Centipede has been re-released by Atari Interactive for the PC, Playstation
and the new Sega Dreamcast.
April, 1982
It
sure too Atari long enough to bring back a candy apple from Japan.
Dig Dug is the first confection Atari licensed since F-1 and Kangaroo was
their second. Meanwhile, Atari readied to license Racket
as well. The company dumped Tunnel Hunt on Centuri because
manufacturing was all booked --- or so they say.